

There’s plenty resources out there to confirm if somethings authentic. Also programs which support reading from txt files (such as KBMedia Player) can read the info. Goldeneye, all 3 Mario parties, smash, Mario 64, paper Mario, and Mario kart are the ones you want to be cautious on with n64.
#GAUNTLET LEGENDS N64 MUSIC ARCHIVE#
Generate info.txt - with this cool feature you can generate the info.txt file with all tune information and save it somewhere, which means you'll have something like "tune ID card"! :) This has cool advantages - it's small, fastly readable/editable, you can add it to the tune archive if you want and you will have everytime fast information about the game and music archive. Information provided here may not be accurate and are provided only as an informative resource, without any warranty. Write other feedback/comments to this record - for other comments/suggestions

Upload MOD/MIDI game music to this music record - if you have music to World of Game Mids/Mods archives Something wrong with these data? - Write corrections / additions to Game Music Base GAUNTLET LEGENDS Video Game Console Cartridge for N64 Game Card Item Number. Some tracks are missing, maybe they were some sound fx, who knows.
#GAUNTLET LEGENDS N64 MUSIC MOVIE#
Something orchestral which sounds like movie soundtracks. Gauntlet Legends es un juego de arcade lanzado en 1999 por Atari Games para la Nintendo 64. Original/port composers: Barry Leitch (PS1), Barry Leitch (N64), Barry Leitch (DC), Joe Lyford (Arcade), John Paul (Arcade)įormat: Digital audio (WAV / Redbook Audio / MP3)Ĭomposers of these tunes: Joe Lyford, John Paul The first time I had any experience with emulation was around 1999, and it has been great to watch N64 emulation's progress (sometimes in fits and starts) during that time. Publishers: Atari, Ubi Soft, Midway Gamesĭevelopers: Atari, Midway Games, Atari Games Major record labels and leading music publishers have signed on to. Atari has delivered a far meatier storyline, though, spiffed up by cinema cut-scenes at the successful conclusion of a world.Characteristics: Adventure, Isometric, Top-Down, Arcade, Fighting, Medieval Fantasy, Puzzle-Solving, Real-Time, Role-Playing (RPG), Coin-Op Conversion, Licensed Title Special Ops pits players into a gauntlet of time-trial and objective-based missions. The essential action - team up with others, find keys, magic, runes and other items, and beat the stuffing out of anyone in your way - remains unchanged from the arcade hit. The N64 Expansion Pak pushes plenty of polygon-based enemies onto the screen. Graphical updates include real-time lighting, which is nowhere to be found in the arcade version. Atari is busily remapping carryover levels and cooking up devious new puzzles and hiding places for items, so don't even think of cribbing from the coin-op version. Controller Pak support will allow players to team their evolving characters.Įnemies, bosses, power-ups, music and sound effects are all getting radical makeovers. Each character will have unique special attacks. You can complete a level in one world, then move to another world, returning later to finish a new level in the first world.ĭeveloper Atari Games has delivered four new characters in addition to the four in the arcade version. The nonlinear action begins in a hub, which leads to the worlds, each with two to five levels. As many as four (Expansion Pak required) can band together in an epic quest through seven magical worlds - three of which are brand-new to the home version - to defeat the vile Skorne.
